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Text File | 1995-11-18 | 6.2 KB | 141 lines | [TEXT/YoED] |
- Single Number version 1.0.9 E/J (1995/11/18)
- by Yoshimitsu Kanai
-
- <Introduction>
- Single Number is a puzzle game for one player, which is familiar
- in puzzle books or is found in puzzle pages of weekly magazines.
- In this program, mac shows puzzles which the player solves.
-
- <Rule>
- Numbers (1-9) are given in several cells in the 9x9 matrix. Decide
- the rests according to the following restrictions.
- "Each number (1-9) shoud appear only once in the 9 cells of each
- vertical line, horizotal line, and 3x3 matrix surrounded by the
- thicker boundary."
-
- <How to play>
- Click one of the "number panel" on the right half of the window or
- input number using keyboard, the cursor will chage to the "number".
- Then click mouse on the cell where you want to input the number.
- (In case of changing the "number" on the cell which you mis-input,
- clear the cell using "CLEAR" cursor ('0' in keyboard) before you input
- new number.)Å@When all the cells are set with correct number, the
- game is finished.
- Player may also solve the puzzle on the paper, which was printed
- by 'print' menu.
- I prepared the puzzle book for the top players. In book mode, the
- player must solve 100 very difficult puzzles one after another.
- The player can not see answer, save or print puzzle. It is a great
- preasure to hear comments for this game from those who solved
- out the book.
-
- <Options>
- 1. Select English/Japanese mode by clicking the 'Change Language'
- when the game starts up or in the 'about SingleNumber'.
- (default is due to the system script mode : "English" in non-
- Japanese system; "Japanese" in Japanese system)
- 2. Sound ON/OFF.
- 3. Select 3 levels (beginner, intermediate and expert).
- 4. Symmetric parameters (symmetric to vertical center line, to
- horizontal center line, to right up diagonal, to left up diagonal,
- +/- 90 degree rotation, and/or to center point). If player check
- these options, the puzzle will be symmetric. I recommend player
- to try combinations of these parameters by himself. (I also
- prepared several combinations.)
- 5. Alart ON/OFF, when the number against the rule is set.
- 6. Prepared the puzzle book containing 100 very difficult puzzles.
- Those who solved out this book should be called "Master of Single
- Number". (This mode is for EXPERT players. Therefore, the options
- which help them to solve puzzles are not available.)
-
- <System Requirement>
- 1. System 7.0 or later. (This game is Balloon Help, Apple Event savvy
- and power application (fat binary).)
- 2. Developmental Environment
- SE/30 (+DayStar 50MHz)
- PoweringBook Duo 250
- + System 7.1 (J + E)
- + CodeWarrior C
- 3. Confirmed Environment
- SE, SE/30
- Classic II
- PowerBook 450B, 520, 550C
- PowerBook Duo 250
- LC III, 520
- Performer 275, 575
- Centris 650
- PowerMac 7100/80
- + System 7.1(E/J)/7.5(J)
- (For those who have other Macs described above:
- Reports of working confirmation help me very much)
-
- <Version history>
- v.1.0.9 (95/11/18)
- -Set the default language mode according to the system language.
- -The player can see answer in each level (, but can not see it in book
- mode).
- -For the PowerBook user, the program uses the 8 bits color resource
- instead of the 1 bit b/w resource in the 16 color mode.
- -Balloon help was added to each dialog.
- -Improved the default button drawing routine.
- -Cursor changes to 'arrow' shape when Menu Bar is clicked.
- v.1.0.8 (95/11/04)
- -"Give up" command in FILE MENU was replaced by "see answer"
- command in HELP MENU. This new command works only in
- the BEGINNER LEVEL and the player can continue to solve
- puzzle after checking the answer.
- -Introduced "Book mode", in which the player should solve
- 100 very difficult puzzles one after another.
- -Fixed the bug in printing routine.
- -Improved the making puzzle routine to work symmetry well.
- v.1.0.7 (95/09/15)
- -Save settings to the preference file.
- -Error routiones were strengthened.
- v.1.0.5 (95/09/07)
- -Changed the B/W pict data form (8bit to 1bit).
- -Added "rotation" in symmetry option.
- -Symmetry options were collected as the Dialog Box,
- where the player can see how the each symmetry
- parameter works. (I prepared some preset combinations)
- -Display the answer beside the main 9x9 matrix
- when the player gives up.
- -Improved the drawing routine, and "numbers" will not
- flicker at all.
- v.1.0.2 (95/08/28)
- -Fixed bugs in AE routine.
- -Adjust the flags and discard unused ones.
- v.1.0.0 (95/08/20)
- -Initial vertion.
-
- <Distribution>
- This manual and all accompanying files can be distributed freely,
- provided that:
- 1. Neither text nor any other file is modified in any way. No file
- may be omitted or added in the distribution.
- 2. No money may be charged for the program or any accompanying
- files except the usual downloading time fees charged indirectly
- by commercial BBS.
- 3. I want to know where my game will be distributed. If it will be
- included in printed matter, floppy or CD-ROM, I want to know it
- before its publication. It would be my pleasure to get a copy of it.
- 4. To distribute the puzzles made by this program must not be charged
- and must be described to be made by this program. (e.g. This puzzle
- was made using SingleNumber) When they are published in the
- commercial magazine or book as "puzzles", they must be described
- to be made by this program and the author requires the contribution
- fee determined by the magazine or book company. In these cases,
- please contact the author to get permission.
-
- <CopyRight>
- This game is FREEWARE, but is not PDS. This means that the author
- does NOT give up its copyright. The author has the copyright to the
- puzzles both in the accompanying files and generated using this
- program. The author prohibits the distribution of the answers of the
- puzzles in the accompanying files.
- The author will not take responsibility for any damage or loss that
- occurred using this program. If you have any bug-reports or
- improvements (including my poor English) you would like to see, send
- them to me.
-
- Yoshimitsu Kanai (ykanai@m.u-tokyo.ac.jp)
- 3-4-7, Yanaka, Taito-ku, Tokyo 110 Japan